AI Insights · Timothy · September 2022
Top 5 Superhero Games in Germany Q3 2022 Performance
Discover the performance of the top 5 superhero games on a unified platform in Germany during Q3 2022, based on data from Sensor Tower.
In the third quarter of 2022, the superhero games category in Germany saw varied performance across the top 5 applications on a unified platform. Here’s a detailed look at their trends in weekly downloads, revenue, and active users.
DRAGON BALL Z DOKKAN BATTLE experienced a significant peak in weekly revenue during early July, reaching around $613K. However, the revenue fluctuated throughout the quarter, settling at around $119K by the end of September. Weekly downloads also saw a notable increase, peaking at 6K in mid-July, before decreasing to approximately 2K in the final week of September. The game's weekly active users showed a steady rise, reaching over 73K in late August, and then slightly dropping to around 68K by the end of the quarter.
Marvel Contest of Champions had a varied revenue trend, beginning the quarter with $213K and experiencing a dip in mid-July to $62K, before stabilizing around $71K by the end of September. Downloads saw a peak of 4K in late July but fluctuated, ending at approximately 2K in the last week of the quarter. Active user numbers remained relatively stable, averaging around 16K to 18K throughout the quarter.
MARVEL Strike Force: Squad RPG showed consistent weekly revenue, starting at $70K in late June and maintaining around $53K by the end of September. Downloads were relatively low, ranging from 1K to just under 2K. The active user base remained steady, averaging around 15K to 17K throughout the quarter.
X-HERO saw a remarkable increase in weekly revenue, starting from $6.7K in late June and peaking at $48K in mid-September. Downloads witnessed a significant surge, reaching over 112K in mid-September. Active users followed a similar trend, soaring from 8K at the beginning of the quarter to an impressive 235K by mid-September.
Legendary: Game of Heroes maintained a steady weekly revenue, fluctuating between $13K and $22K. Despite very low download numbers, the game managed to sustain a small but consistent active user base, averaging around 200 users towards the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.